This registration generator will create registration codes and keyfiles for
the door game Cartel by EDGE DoorWare.

The registration generator will require the SysOp's first and last names
exactly as they are entered into the door game.  These names must also follow
a specific format.  The names must consist only of letters and the characters
[, ], and *.  Any other characters in the SysOp names will prevent the door
from being registered.

Use any text editor to open the configuration file "CARTEL.CTL" in the door's
directory.  Locate the lines containing the configuration keywords SYSOPFIRST
and SYSOPLAST.  Ensure the names after these keywords meet the requirements
given above.  The names may use upper or lower case letters but will be
displayed in the door as upper case only.  If only one SysOp name is to be
used, place it in the first name configuration.  Save the file if any changes
have been made and exit the editor.

NOTE: The total length of the SysOp first name, SysOp last name, and BBS name
must not exceed 57 characters or problems will occur in the door.

The registration information is shown to users when exiting the game as:

  Registered to : <FIRSTNAME> <LASTNAME> of <BBS NAME>

Create the registration code by running the DOS executable file "CARTREG.EXE".
Enter the SysOp's first and last names exactly as they were saved in the
door's configuration file.

After entering the SysOp names, the generator will ask if the registration
data is to be saved to a keyfile.  See the options below for entering
registration data into the game.

 KEYFILE REGISTRATION
----------------------

Select 'Y' at the prompt to save the registration code directly to a keyfile
with the filename of "CARTEL.REG".  Copy this keyfile to the door game's
directory, overwriting the existing file if it is present.  The door will now
be registered using the information provided.

 MANUAL REGISTRATION
---------------------

Select 'N' at the prompt to display the registration code on the screen.  Run
the door game's "SETUP.EXE" utility.  Select the option:

  [4]  Enter Registration

and enter the registration code exactly as it appeared on the screen.  The
setup utility will immediately indicate if the information was entered
correctly.

 TURBO PASCAL NOTE
-------------------

This game was created with Turbo Pascal version 6.00.  While it will not
generate the Runtime error 200 seen in programs created with later versions of
Borland/Turbo Pascal, the same bug which causes a Runtime error 200 is still
present in this game.  On faster machines, delays in the game which are meant
to last for several seconds will pass by in a matter of microseconds due to
this bug.

On modern systems, it is recommended to use the Kennedy Software PATCHCRT
utility on the files CARTEL.EXE and SETUP.EXE to help alleviate this problem.
While the delays will still not be perfectly timed after patching, they will
be much closer to the intended times.

Patching is NOT required or recommended when running the game in slower
emulated environments such as DOSBox or QEMU.  In such cases, patching the
.EXE files will have the opposite effect -- delays meant to pause the game for
a few seconds may take several minutes to complete.
